Version 0.2! First major increment


Version 0.2!
build 238

I believe changes in this version are significant enough to deserve a version number increment. 

๐ŸŸข Green cubes which are scattered on levels are now usable :D And i mean it, You'll need to use the ones you collected to open new paths. 
For example, some paths will now require some amount of green cubes to be unlocked. When you press "Unlock" button, this amount is subtracted from the total that you have. *

๐ŸŸข New cube type, Red ones are awarded for 100%-ing a level. These too will help you unlock the paths going forward, however the red ones are not consumable, so they will not be spent on usage. *

* The green/red cube quantities per level and per "price-to-unlock" is subject to change and will be balanced according to your feedback 

๐ŸŸข New "Controls" screen in Pause Menu, with all control mappings listed
๐ŸŸข New platforming challenges in Level 3 and 5

Fix:

๐Ÿ”ต As always, polish and performance optimizations
๐Ÿ”ต Surface detection bugs when switching in/from Memories mode

Please do not hesitate to leave any kind of feedback! 

Files

memorymaze-windows-alpha.zip 887 MB
Version 0.2-alpha-238 26 days ago

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