Version 0.2-247
Version 0.2-247!
New:
🟢 Update for the Memories mechanic: toggling this mode now consumes energy and it can be depleted :D
But hold down the torches, let me explain.
As soon as you unlock the ability, you'll see a new UI element, Memories mode energy meter. You can replenish it by collecting a new pickup type, a Memory spark (working title :D), a yellow glowing bit of energy.
Don't worry about having no energy left to complete a level, as sparks will respawn when needed, and respawn conditions are individually adjustable during development, so this will be balanced according to playtest results.
Fix:
🔵 Fixed graphics quality preset defaulting to Low for the first launch
🔵 Fixed shadows defaulting to OFF for first launch
🔵 Fixed Main Menu controls obstructed by invisible notification window
🔵 Small fixes and polish
To other updates, my Steamworks account is now live and i started preparing the store page for the game (hope i'll make it in time for "Steam Next Fest" 🥲)
Thanks for your support!
Files
Get MemoryMaze
MemoryMaze
Status | In development |
Author | hmw.games |
Genre | Platformer |
Tags | 3D Platformer, Atmospheric, ball, Indie |
Languages | English |
More posts
- Version 0.2-2606 days ago
- Update 0.2-256!10 days ago
- Version 0.2-25414 days ago
- Version 0.2! First major increment26 days ago
- Update 228!38 days ago
- Update 22650 days ago
- Update! Version 21959 days ago
- First post, new update!98 days ago
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