Version 0.2! First major increment
Version 0.2!
build 238
I believe changes in this version are significant enough to deserve a version number increment.
๐ข Green cubes which are scattered on levels are now usable :D And i mean it, You'll need to use the ones you collected to open new paths.
For example, some paths will now require some amount of green cubes to be unlocked. When you press "Unlock" button, this amount is subtracted from the total that you have. *
๐ข New cube type, Red ones are awarded for 100%-ing a level. These too will help you unlock the paths going forward, however the red ones are not consumable, so they will not be spent on usage. *
* The green/red cube quantities per level and per "price-to-unlock" is subject to change and will be balanced according to your feedback
๐ข New "Controls" screen in Pause Menu, with all control mappings listed
๐ข New platforming challenges in Level 3 and 5
Fix:
๐ต As always, polish and performance optimizations
๐ต Surface detection bugs when switching in/from Memories mode
Please do not hesitate to leave any kind of feedback!
Files
Get MemoryMaze
MemoryMaze
Status | In development |
Author | hmw.games |
Genre | Platformer |
Tags | 3D Platformer, Atmospheric, ball, Indie |
Languages | English |
More posts
- Version 0.2-26017 days ago
- Update 0.2-256!21 days ago
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- Update! Version 21970 days ago
- First post, new update!Feb 02, 2024
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